v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
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@@ -17,9 +17,6 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
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@@ -28,6 +25,9 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class Stylus extends Item {
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@@ -43,6 +43,8 @@ public class Stylus extends Item {
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image = ItemSpriteSheet.STYLUS;
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stackable = true;
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bones = true;
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}
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@Override
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