v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.

This commit is contained in:
Evan Debenham
2014-10-22 17:11:30 -04:00
parent e10cdb3747
commit fa53d78809
24 changed files with 162 additions and 53 deletions
@@ -17,10 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
@@ -33,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class Weightstone extends Item {
@@ -49,6 +49,8 @@ public class Weightstone extends Item {
image = ItemSpriteSheet.WEIGHT;
stackable = true;
bones = true;
}
@Override