v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
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@@ -29,6 +29,8 @@ public class ScrollOfIdentify extends InventoryScroll {
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name = "Scroll of Identify";
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inventoryTitle = "Select an item to identify";
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mode = WndBag.Mode.UNIDENTIFED;
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bones = true;
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}
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@Override
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@@ -36,6 +36,8 @@ public class ScrollOfPsionicBlast extends Scroll {
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{
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name = "Scroll of Psionic Blast";
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bones = true;
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}
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@Override
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@@ -33,6 +33,8 @@ public class ScrollOfUpgrade extends InventoryScroll {
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name = "Scroll of Upgrade";
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inventoryTitle = "Select an item to upgrade";
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mode = WndBag.Mode.UPGRADEABLE;
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bones = true;
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}
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@Override
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@@ -33,6 +33,8 @@ public class ScrollOfWeaponUpgrade extends InventoryScroll {
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name = "Scroll of Weapon Upgrade";
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inventoryTitle = "Select a weapon to upgrade";
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mode = WndBag.Mode.WEAPON;
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bones = true;
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}
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@Override
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