v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.

This commit is contained in:
Evan Debenham
2014-10-22 17:11:30 -04:00
parent e10cdb3747
commit fa53d78809
24 changed files with 162 additions and 53 deletions
@@ -29,6 +29,8 @@ public class ScrollOfIdentify extends InventoryScroll {
name = "Scroll of Identify";
inventoryTitle = "Select an item to identify";
mode = WndBag.Mode.UNIDENTIFED;
bones = true;
}
@Override
@@ -36,6 +36,8 @@ public class ScrollOfPsionicBlast extends Scroll {
{
name = "Scroll of Psionic Blast";
bones = true;
}
@Override
@@ -33,6 +33,8 @@ public class ScrollOfUpgrade extends InventoryScroll {
name = "Scroll of Upgrade";
inventoryTitle = "Select an item to upgrade";
mode = WndBag.Mode.UPGRADEABLE;
bones = true;
}
@Override
@@ -33,6 +33,8 @@ public class ScrollOfWeaponUpgrade extends InventoryScroll {
name = "Scroll of Weapon Upgrade";
inventoryTitle = "Select a weapon to upgrade";
mode = WndBag.Mode.WEAPON;
bones = true;
}
@Override