v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.

This commit is contained in:
Evan Debenham
2014-10-22 17:11:30 -04:00
parent e10cdb3747
commit fa53d78809
24 changed files with 162 additions and 53 deletions
@@ -17,9 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@@ -34,8 +31,11 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class WandOfMagicMissile extends Wand {
public static final String AC_DISENCHANT = "DISENCHANT";
@@ -52,6 +52,8 @@ public class WandOfMagicMissile extends Wand {
{
name = "Wand of Magic Missile";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
bones = false;
}
@Override