v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
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@@ -17,9 +17,6 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@@ -34,8 +31,11 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class WandOfMagicMissile extends Wand {
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public static final String AC_DISENCHANT = "DISENCHANT";
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@@ -52,6 +52,8 @@ public class WandOfMagicMissile extends Wand {
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{
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name = "Wand of Magic Missile";
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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bones = false;
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}
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@Override
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