v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.

This commit is contained in:
Evan Debenham
2014-10-22 17:11:30 -04:00
parent e10cdb3747
commit fa53d78809
24 changed files with 162 additions and 53 deletions
@@ -17,9 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
@@ -30,6 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class ShortSword extends MeleeWeapon {
@@ -49,6 +49,8 @@ public class ShortSword extends MeleeWeapon {
{
name = "short sword";
image = ItemSpriteSheet.SHORT_SWORD;
bones = false;
}
public ShortSword() {
@@ -38,6 +38,8 @@ public class Boomerang extends MissileWeapon {
MAX = 4;
stackable = false;
bones = false;
}
@Override
@@ -29,6 +29,8 @@ public class Dart extends MissileWeapon {
MIN = 1;
MAX = 4;
bones = false; //Finding them in bones would be semi-frequent and disappointing.
}
public Dart() {