v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
This commit is contained in:
@@ -17,9 +17,6 @@
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
@@ -30,6 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class ShortSword extends MeleeWeapon {
|
||||
|
||||
@@ -49,6 +49,8 @@ public class ShortSword extends MeleeWeapon {
|
||||
{
|
||||
name = "short sword";
|
||||
image = ItemSpriteSheet.SHORT_SWORD;
|
||||
|
||||
bones = false;
|
||||
}
|
||||
|
||||
public ShortSword() {
|
||||
|
||||
@@ -38,6 +38,8 @@ public class Boomerang extends MissileWeapon {
|
||||
MAX = 4;
|
||||
|
||||
stackable = false;
|
||||
|
||||
bones = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -29,6 +29,8 @@ public class Dart extends MissileWeapon {
|
||||
|
||||
MIN = 1;
|
||||
MAX = 4;
|
||||
|
||||
bones = false; //Finding them in bones would be semi-frequent and disappointing.
|
||||
}
|
||||
|
||||
public Dart() {
|
||||
|
||||
Reference in New Issue
Block a user