v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
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@@ -17,9 +17,6 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@@ -30,6 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class ShortSword extends MeleeWeapon {
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@@ -49,6 +49,8 @@ public class ShortSword extends MeleeWeapon {
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{
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name = "short sword";
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image = ItemSpriteSheet.SHORT_SWORD;
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bones = false;
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}
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public ShortSword() {
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