V0.1.1: fixed bugs and cleaned up some effects.
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@@ -294,10 +294,6 @@ public abstract class Mob extends Char {
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} else if (buff instanceof Terror) {
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state = State.FLEEING;
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} else if (buff instanceof Sleep || buff instanceof MagicalSleep) {
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if (sprite != null) {
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//new Flare( 4, 32 ).color( 0x44ffff, true ).show( sprite, 2f ) ;
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this.sprite().showSleep();
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}
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state = State.SLEEPING;
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this.sprite().showSleep();
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postpone( Sleep.SWS );
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