v0.3.5: added functionality for a shield ontop of health for characters

This commit is contained in:
Evan Debenham
2016-03-05 02:43:52 -05:00
parent 346b4b78e6
commit fae5fc7c6c
7 changed files with 91 additions and 57 deletions
@@ -22,7 +22,19 @@ package com.shatteredpixel.shatteredpixeldungeon.actors;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.*;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.EarthImbue;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FireImbue;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicalSleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Speed;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
@@ -31,8 +43,8 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
import com.watabou.utils.GameMath;
@@ -50,6 +62,7 @@ public abstract class Char extends Actor {
public int HT;
public int HP;
public int SHLD;
protected float baseSpeed = 1;
@@ -71,6 +84,7 @@ public abstract class Char extends Actor {
private static final String POS = "pos";
private static final String TAG_HP = "HP";
private static final String TAG_HT = "HT";
private static final String TAG_SHLD = "SHLD";
private static final String BUFFS = "buffs";
@Override
@@ -81,6 +95,7 @@ public abstract class Char extends Actor {
bundle.put( POS, pos );
bundle.put( TAG_HP, HP );
bundle.put( TAG_HT, HT );
bundle.put( TAG_SHLD, SHLD );
bundle.put( BUFFS, buffs );
}
@@ -92,6 +107,7 @@ public abstract class Char extends Actor {
pos = bundle.getInt( POS );
HP = bundle.getInt( TAG_HP );
HT = bundle.getInt( TAG_HT );
SHLD = bundle.getInt( TAG_SHLD );
for (Bundlable b : bundle.getCollection( BUFFS )) {
if (b != null) {
@@ -240,8 +256,16 @@ public abstract class Char extends Actor {
}
}
}
HP -= dmg;
if (SHLD >= dmg){
SHLD -= dmg;
} else if (SHLD > 0) {
HP -= (dmg - SHLD);
SHLD = 0;
} else {
HP -= dmg;
}
if (dmg > 0 || src instanceof Char) {
sprite.showStatus( HP > HT / 2 ?
CharSprite.WARNING :