v0.3.5: added functionality for a shield ontop of health for characters
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@@ -20,14 +20,14 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthBar;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.ui.Component;
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public class WndInfoMob extends WndTitledMessage {
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@@ -65,7 +65,7 @@ public class WndInfoMob extends WndTitledMessage {
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add( image );
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health = new HealthBar();
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health.level((float) mob.HP / mob.HT);
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health.level(mob);
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add( health );
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buffs = new BuffIndicator( mob );
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