v0.3.5: added functionality for a shield ontop of health for characters

This commit is contained in:
Evan Debenham
2016-03-05 02:43:52 -05:00
parent 346b4b78e6
commit fae5fc7c6c
7 changed files with 91 additions and 57 deletions
@@ -20,14 +20,14 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthBar;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.ui.Component;
public class WndInfoMob extends WndTitledMessage {
@@ -65,7 +65,7 @@ public class WndInfoMob extends WndTitledMessage {
add( image );
health = new HealthBar();
health.level((float) mob.HP / mob.HT);
health.level(mob);
add( health );
buffs = new BuffIndicator( mob );