V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
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@@ -18,6 +18,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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/**
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@@ -232,22 +233,22 @@ public class Blandfruit extends Food {
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super.restoreFromBundle(bundle);
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name = bundle.getString(NAME);
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if (name == "Healthfruit")
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if (name.equals("Healthfruit"))
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cook(new Sungrass.Seed());
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else if (name == "Powerfruit")
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else if (name.equals("Powerfruit"))
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//TODO: make sure this doesn't break anything
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cook(new Wandmaker.Rotberry.Seed());
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else if (name == "Paralyzefruit")
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else if (name.equals("Paralyzefruit"))
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cook(new Earthroot.Seed());
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else if (name == "Invisifruit")
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else if (name.equals("Invisifruit"))
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cook(new Blindweed.Seed());
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else if (name == "Flamefruit")
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else if (name.equals("Flamefruit"))
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cook(new Firebloom.Seed());
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else if (name == "Frostfruit")
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else if (name.equals("Frostfruit"))
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cook(new Icecap.Seed());
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else if (name == "Visionfruit")
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else if (name.equals("Visionfruit"))
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cook(new Fadeleaf.Seed());
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else if (name == "Toxicfruit")
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else if (name.equals("Toxicfruit"))
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cook(new Sorrowmoss.Seed());
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}
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