V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs

This commit is contained in:
Evan Debenham
2014-08-15 22:48:02 -04:00
parent 7403aa8359
commit fb115114f4
9 changed files with 43 additions and 43 deletions

View File

@@ -23,6 +23,8 @@ import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.watabou.noosa.Scene;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@@ -504,7 +506,8 @@ public abstract class Level implements Bundlable {
public Heap drop( Item item, int cell ) {
if ((map[cell] == Terrain.ALCHEMY) && !(item instanceof Plant.Seed)) {
if ((map[cell] == Terrain.ALCHEMY) && (item instanceof BlandfruitBush.Seed || !(item instanceof Plant.Seed ||
(item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null && heaps.get(cell) == null)))) {
int n;
do {
n = cell + NEIGHBOURS8[Random.Int( 8 )];