V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
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@@ -37,10 +37,11 @@ public class AlchemyPot {
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private static final String TXT_OPTIONS =
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"Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?";
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private static Hero hero;
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private static int pos;
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public static Hero hero;
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public static int pos;
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public static boolean cookingFruit;
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public static boolean foundFruit;
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public static Item curItem = null;
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public static void operate( Hero hero, int pos ) {
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@@ -48,31 +49,30 @@ public class AlchemyPot {
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AlchemyPot.pos = pos;
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Iterator<Item> items = hero.belongings.iterator();
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Item curItem = null;
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cookingFruit = false;
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foundFruit = false;
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap == null)
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while (items.hasNext() && cookingFruit == false){
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while (items.hasNext() && !foundFruit){
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curItem = items.next();
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if (curItem instanceof Blandfruit)
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if (((Blandfruit) curItem).potionAttrib == null)
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if (curItem instanceof Blandfruit && ((Blandfruit) curItem).potionAttrib == null){
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GameScene.show(
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new WndOptions( TXT_POT, TXT_OPTIONS, TXT_FRUIT, TXT_POTION ){
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@Override
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protected void onSelect( int index ) {
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if (index == 0)
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cookingFruit = true;
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new WndOptions(TXT_POT, TXT_OPTIONS, TXT_FRUIT, TXT_POTION) {
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@Override
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protected void onSelect(int index) {
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if (index == 0) {
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curItem.cast( AlchemyPot.hero, AlchemyPot.pos );
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} else
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GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
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}
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}
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}
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);
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);
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foundFruit = true;
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}
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}
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if (cookingFruit) {
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curItem.cast( hero, pos );
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} else {
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if (!foundFruit)
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GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
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}
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}
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private static final WndBag.Listener itemSelector = new WndBag.Listener() {
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