V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
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@@ -2,15 +2,8 @@ package com.shatteredpixel.shatteredpixeldungeon.plants;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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/**
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* Created by Evan on 13/08/2014.
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@@ -30,7 +23,7 @@ public class BlandfruitBush extends Plant {
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public void activate( Char ch ) {
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super.activate( ch );
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Dungeon.level.drop( new Seed(), pos ).sprite.drop();
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Dungeon.level.drop( new Blandfruit(), pos ).sprite.drop();
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}
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@Override
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@@ -43,7 +36,7 @@ public class BlandfruitBush extends Plant {
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plantName = "Blandfruit";
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name = "seed of " + plantName;
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image = ItemSpriteSheet.SEED_BLINDWEED;
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image = ItemSpriteSheet.SEED_BLANDFRUIT;
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plantClass = BlandfruitBush.class;
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alchemyClass = null;
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