v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
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@@ -34,12 +34,6 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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public class Sign {
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public class Sign {
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private static final String[] teaser_texts = new String[]{
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"G<@8R9BER4RA8JRC8EFC86G<I8 _0_",
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"G;8RJ4??FR4E8RF;<9G<A: _5_",
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"G;8R7HA:8BARJ<??R58RF;4GG8E87 _0_"
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};
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public static void read( int pos ) {
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public static void read( int pos ) {
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@@ -53,11 +47,6 @@ public class Sign {
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GameScene.show( new WndMessage( Messages.get(Sign.class, "tip_"+Dungeon.depth) ) );
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GameScene.show( new WndMessage( Messages.get(Sign.class, "tip_"+Dungeon.depth) ) );
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} else {
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} else {
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//if we are at depths 22-24 and in english
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if (Dungeon.depth-21 <= 3 && Messages.lang() == Languages.ENGLISH){
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GameScene.show( new WndMessage(teaser_texts[Dungeon.depth-22]));
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}
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Dungeon.level.destroy( pos );
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Dungeon.level.destroy( pos );
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GameScene.updateMap( pos );
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GameScene.updateMap( pos );
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GameScene.discoverTile( pos, Terrain.SIGN );
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GameScene.discoverTile( pos, Terrain.SIGN );
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