V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
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@@ -386,7 +386,7 @@ public abstract class Mob extends Char {
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penalty += ((RingOfAccuracy.Accuracy) buff).level;
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}
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if (penalty != 0)
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defenseSkill *= Math.pow(0.8, penalty);
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defenseSkill *= Math.pow(0.75, penalty);
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return defenseSkill;
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} else
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return 0;
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