From fbb5337b4a4d6288a89f0dbba6f046a6e07527db Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 17 Sep 2024 11:46:28 -0400 Subject: [PATCH] v2.5.2: fixed stealthy mimics not staying visible in fog in some cases --- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index 5f5b961ee..bb3746f69 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -1332,7 +1332,7 @@ public class GameScene extends PixelScene { if (scene != null) { for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) { if (mob.sprite != null) { - if (mob instanceof Mimic && mob.state == mob.PASSIVE && ((Mimic) mob).stealthy() && mob.sprite.visible){ + if (mob instanceof Mimic && mob.state == mob.PASSIVE && ((Mimic) mob).stealthy() && Dungeon.level.visited[mob.pos]){ //mimics stay visible in fog of war after being first seen mob.sprite.visible = true; } else {