v3.0.0: QoL adjustment to shard of oblivion, manual IDing now sets ready
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@@ -1393,11 +1393,12 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa
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items.trinkets.shardofoblivion.name=shard of oblivion
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items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much.
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items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.ac_identify=IDENTIFY
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items.trinkets.shardofoblivion.identify_prompt=Identify an Item
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items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s.
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items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify.
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items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.
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items.trinkets.shardofoblivion.identify=You identify the item!
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items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used
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