From fe04cf873f07b97000da155fd5c561545eb5ee68 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 Aug 2024 14:07:48 -0400 Subject: [PATCH] v2.5.0: fixed upgrade window applying armor augment twice in stat desc --- .../shatteredpixeldungeon/windows/WndUpgrade.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java index 4c9ec7349..1aed2afcd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java @@ -214,8 +214,8 @@ public class WndUpgrade extends Window { if (toUpgrade instanceof Armor){ Armor.Augment aug = ((Armor) toUpgrade).augment; bottom = fillFields(Messages.get(this, "blocking"), - ((Armor) toUpgrade).DRMin(levelFrom) + "-" + (((Armor) toUpgrade).DRMax(levelFrom) + aug.defenseFactor(levelFrom)), - ((Armor) toUpgrade).DRMin(levelTo) + "-" + (((Armor) toUpgrade).DRMax(levelTo) + aug.defenseFactor(levelTo)), + ((Armor) toUpgrade).DRMin(levelFrom) + "-" + (((Armor) toUpgrade).DRMax(levelFrom)), + ((Armor) toUpgrade).DRMin(levelTo) + "-" + (((Armor) toUpgrade).DRMax(levelTo)), bottom); } else if (toUpgrade instanceof RoundShield){ bottom = fillFields(Messages.get(this, "blocking"),