v0.4.0: renamed enchant classes

This commit is contained in:
Evan Debenham
2016-06-03 13:12:53 -04:00
parent 23478ccb5c
commit fe7bf58430
31 changed files with 112 additions and 79 deletions
@@ -0,0 +1,56 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.watabou.utils.Random;
public class Venomous extends Weapon.Enchantment {
private static ItemSprite.Glowing PURPLE = new ItemSprite.Glowing( 0x4400AA );
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
// lvl 0 - 33%
// lvl 1 - 50%
// lvl 2 - 60%
int level = Math.max( 0, weapon.level() );
if (Random.Int( level + 3 ) >= 2) {
Buff.affect( defender, com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison.class ).
set( com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison.durationFactor( defender ) * (level + 1) );
return true;
} else {
return false;
}
}
@Override
public Glowing glowing() {
return PURPLE;
}
}