v0.3.0: added Ethereal Chains

This commit is contained in:
Evan Debenham
2015-05-25 02:16:15 -04:00
parent fc6d1f128b
commit febcd8d840
6 changed files with 293 additions and 5 deletions
@@ -0,0 +1,196 @@
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Chains;
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;
import java.util.ArrayList;
/**
* Created by Evan on 23/05/2015.
*/
public class EtherealChains extends Artifact {
public static final String AC_CAST = "CAST";
{
name = "ethereal chains";
image = ItemSpriteSheet.ARTIFACT_CHAINS;
level = 0;
levelCap = 5;
exp = 0;
charge = 0;
defaultAction = AC_CAST;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped(hero) && charge > 0 && !cursed)
actions.add(AC_CAST);
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action.equals(AC_CAST)){
curUser = hero;
if (!isEquipped( hero )) GLog.i("You need to equip the chains to do that.");
else if (charge < 1) GLog.i("Your chains do not have any available charge.");
else if (cursed) GLog.w("You can't use cursed chains.");
else {
GameScene.selectCell(caster);
}
} else
super.execute(hero, action);
}
private CellSelector.Listener caster = new CellSelector.Listener(){
@Override
public void onSelect(Integer target) {
if (target != null && (Dungeon.level.visited[target] || Dungeon.level.mapped[target])){
final Ballistica chain = new Ballistica(curUser.pos, target, Ballistica.STOP_CHARS | Ballistica.STOP_TARGET);
//determine if we're grabbing an enemy, pulling to a location, or doing nothing.
if (Actor.findChar( chain.collisionPos ) != null){
int newPos = -1;
for (int i : chain.subPath(1, chain.dist)){
if (!Level.solid[i] && Actor.findChar(i) == null){
newPos = i;
break;
}
}
if (newPos == -1){
GLog.w("That won't do anything");
} else {
final int newMobPos = newPos;
final Char affected = Actor.findChar( chain.collisionPos );
int chargeUse = Level.distance(affected.pos, newMobPos);
if (chargeUse > charge){
GLog.w("Your chains do not have enough charge.");
return;
} else {
charge -= chargeUse;
updateQuickslot();
}
curUser.busy();
curUser.sprite.parent.add(new Chains(curUser.pos, affected.pos, new Callback() {
public void call() {
Actor.add(new Pushing(affected, affected.pos, newMobPos));
affected.pos = newMobPos;
Dungeon.observe();
curUser.spendAndNext(1f);
Dungeon.level.press(newMobPos, affected);
}
}));
}
} else if (Level.solid[chain.path.get(chain.dist)]
|| (chain.dist > 0 && Level.solid[chain.path.get(chain.dist-1)])
|| (chain.path.size() > chain.dist+1 && Level.solid[chain.path.get(chain.dist+1)])
//if the player is trying to grapple the edge of the map, let them.
|| (chain.path.size() == chain.dist+1)) {
int newPos = -1;
for (int i : chain.subPath(1, chain.dist)){
if (!Level.solid[i] && Actor.findChar(i) == null) newPos = i;
}
if (newPos == -1) {
GLog.w("That won't do anything");
} else {
final int newHeroPos = newPos;
int chargeUse = Level.distance(curUser.pos, newHeroPos);
if (chargeUse > charge){
GLog.w("Your chains do not have enough charge.");
return;
} else {
charge -= chargeUse;
updateQuickslot();
}
curUser.busy();
curUser.sprite.parent.add(new Chains(curUser.pos, target, new Callback() {
public void call() {
Actor.add(new Pushing(curUser, curUser.pos, newHeroPos));
curUser.pos = newHeroPos;
Dungeon.observe();
curUser.spendAndNext(1f);
Dungeon.level.press(newHeroPos, curUser);
}
}));
}
} else {
GLog.i("There is nothing to grab there");
}
}
}
@Override
public String prompt() {
return "Choose a location to target";
}
};
@Override
protected ArtifactBuff passiveBuff() {
return new chainsRecharge();
}
//TODO: description
@Override
public String desc() {
return super.desc();
}
public class chainsRecharge extends ArtifactBuff{
@Override
public boolean act() {
int chargeTarget = 5+level;
if (charge < chargeTarget) {
partialCharge += 1 / (40f - (chargeTarget - charge)*3f);
}
if (partialCharge >= 1) {
partialCharge --;
charge ++;
}
updateQuickslot();
spend( TICK );
return true;
}
public void gainExp( float levelPortion ) {
exp += Math.round(levelPortion*100);
partialCharge += levelPortion*10f;
if (exp > 100+level*50){
exp -= 100+level*50;
GLog.p("Your chains grow stronger!");
upgrade();
}
}
}
}