From ff10fe618f71b6d8790ca71438ce86068b0536b1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 6 Nov 2015 15:31:49 -0500 Subject: [PATCH] v0.3.2a: reduced some of the debuff duration on crazed bandits --- .../shatteredpixeldungeon/actors/mobs/Bandit.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java index a3d2404e6..0101c47ec 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java @@ -48,9 +48,9 @@ public class Bandit extends Thief { protected boolean steal( Hero hero ) { if (super.steal( hero )) { - Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) ); + Buff.prolong( hero, Blindness.class, Random.Int( 2, 5 ) ); Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy)); - Buff.prolong( hero, Cripple.class, Cripple.DURATION ); + Buff.prolong( hero, Cripple.class, Random.Int( 3, 8 ) ); Dungeon.observe(); return true;