diff --git a/build.gradle b/build.gradle index d21fd72b9..9c95d5362 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 696 - appVersionName = '2.0.1' + appVersionCode = 700 + appVersionName = '2.0.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 889f46583..3c7df53c3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -200,7 +200,7 @@ public class WelcomeScene extends PixelScene { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n"; - message += "\n" + Messages.get(this, "patch_balance"); + //message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index a694b3ef9..c3fc1ef33 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -80,6 +80,31 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Overhauled visuals for the action indicator. It now has different background colors for different actions, and supports a smaller secondary icon or text. Subclass abilities all make use of this new functionality, and some info has been moved from buff icons to this new indicator.\n\n" + + "_-_ The game's pixel font now supports Vietnamese!\n\n" + + "_-_ Rankings now attempt to show some basic information if loading full game data fails.\n\n" + + "_-_ The changes scene now shows a warning if the user is not viewing it in English.\n\n" + + "_-_ Liquid metal value increased to 1 from 0.5.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (Caused by v2.0):\n" + + "_-_ Various minor visual errors\n" + + "_-_ Flail spin ability triggering talents when already at full spin power\n" + + "_-_ Lucky elemental strike working on ally characters\n" + + "_-_ Resistance from empowered meditate lasting 1 turn longer than intended\n" + + "_-_ Threshold for Monastic Vigor being lower than intended (95/75/55 instead of 100/80/60)\n" + + "_-_ New quickslot swap behaviour sometimes placing items without a quick-use action into quickslots\n" + + "_-_ Levitation persisting for 1 extra turn after the hero falls into a pit\n" + + "_-_ Lunge ability still allowing the Duelist to attack if it placed her onto a teleportation trap\n" + + "_-_ Spirit bow arrows triggering the deadly followup talent", + "Fixed (existed prior to v2.0):\n" + + "_-_ Various bugs with controller input which occurred when two or more inputs were entered at once.\n" + + "_-_ Hero being able to leave floor 5 after it locks in rare cases\n" + + "_-_ Various minor rounding errors in alchemy produce values\n" + + "_-_ Spirit bow encumbrance calculations always using a strength requirement of 10\n" + + "_-_ Downed ghoul visuals sometimes staying visible in the fog of war")); + changes = new ChangeInfo("v2.0.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);