v0.3.0: added placeholder sprite for mage's staff

This commit is contained in:
Evan Debenham
2015-03-28 16:04:36 -04:00
parent 8f80762d91
commit ff804668a4
3 changed files with 10 additions and 9 deletions
@@ -81,14 +81,15 @@ public class ItemSpriteSheet {
public static final int KNUCKLEDUSTER = ROW3+0;
public static final int DAGGER = ROW3+1;
public static final int SHORT_SWORD = ROW3+2;
public static final int QUARTERSTAFF = ROW3+3;
public static final int SPEAR = ROW3+4;
public static final int MACE = ROW3+5;
public static final int SWORD = ROW3+6;
public static final int BATTLE_AXE = ROW3+7;
public static final int LONG_SWORD = ROW3+8;
public static final int WAR_HAMMER = ROW3+9;
public static final int GLAIVE = ROW3+10;
public static final int MAGES_STAFF = ROW3+3;
public static final int QUARTERSTAFF = ROW3+4;
public static final int SPEAR = ROW3+5;
public static final int MACE = ROW3+6;
public static final int SWORD = ROW3+7;
public static final int BATTLE_AXE = ROW3+8;
public static final int LONG_SWORD = ROW3+9;
public static final int WAR_HAMMER = ROW3+10;
public static final int GLAIVE = ROW3+11;
//Row Four: Missile weapons
public static final int DART = ROW4+0;