v0.9.3: added visible buffs for talent cooldowns
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@@ -445,6 +445,12 @@ actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall gra
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actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
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##talents
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actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
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actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
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actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
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actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
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actors.hero.talent$seershotcooldown.name=seer shot cooldown
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actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
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#warrior
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actors.hero.talent.hearty_meal.title=hearty meal
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