v0.9.3: added visible buffs for talent cooldowns

This commit is contained in:
Evan Debenham
2021-05-19 15:37:07 -04:00
parent 77b023d5f6
commit ff80adeb30
7 changed files with 77 additions and 38 deletions
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@@ -445,6 +445,12 @@ actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall gra
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=hearty meal