/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.utils;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.watabou.noosa.Game;
//wrapper for LibGDX reflection
public class Reflection {
public static boolean isMemberClass( Class cls ){
return ClassReflection.isMemberClass(cls);
}
public static boolean isStatic( Class cls ){
return ClassReflection.isStaticClass(cls);
}
public static T newInstance( Class cls ){
try {
return ClassReflection.newInstance(cls);
} catch (Exception e) {
Game.reportException(e);
return null;
}
}
public static T newInstanceUnhandled( Class cls ) throws Exception {
return ClassReflection.newInstance(cls);
}
public static Class forName( String name ){
try {
return ClassReflection.forName( name );
} catch (Exception e) {
Game.reportException(e);
return null;
}
}
public static Class forNameUnhandled( String name ) throws Exception {
return ClassReflection.forName( name );
}
}