/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.utils; import com.badlogic.gdx.utils.reflect.ClassReflection; import com.watabou.noosa.Game; //wrapper for LibGDX reflection public class Reflection { public static boolean isMemberClass( Class cls ){ return ClassReflection.isMemberClass(cls); } public static boolean isStatic( Class cls ){ return ClassReflection.isStaticClass(cls); } public static T newInstance( Class cls ){ try { return ClassReflection.newInstance(cls); } catch (Exception e) { Game.reportException(e); return null; } } public static T newInstanceUnhandled( Class cls ) throws Exception { return ClassReflection.newInstance(cls); } public static Class forName( String name ){ try { return ClassReflection.forName( name ); } catch (Exception e) { Game.reportException(e); return null; } } public static Class forNameUnhandled( String name ) throws Exception { return ClassReflection.forName( name ); } }