/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.glwrap; import com.badlogic.gdx.Gdx; public class Blending { public static void useDefault(){ enable(); setNormalMode(); } public static void enable(){ Gdx.gl.glEnable( Gdx.gl.GL_BLEND ); } public static void disable(){ Gdx.gl.glDisable( Gdx.gl.GL_BLEND ); } //in this mode colors overwrite eachother, based on alpha value public static void setNormalMode(){ Gdx.gl.glBlendFunc( Gdx.gl.GL_SRC_ALPHA, Gdx.gl.GL_ONE_MINUS_SRC_ALPHA ); } //in this mode colors add to eachother, eventually reaching pure white public static void setLightMode(){ Gdx.gl.glBlendFunc( Gdx.gl.GL_SRC_ALPHA, Gdx.gl.GL_ONE ); } }