/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Flare; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class ScrollOfTerror extends Scroll { { name = "Scroll of Terror"; initials = "Te"; } @Override protected void doRead() { new Flare( 5, 32 ).color( 0xFF0000, true ).show( curUser.sprite, 2f ); Sample.INSTANCE.play( Assets.SND_READ ); Invisibility.dispel(); int count = 0; Mob affected = null; for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) { if (Level.fieldOfView[mob.pos]) { Buff.affect( mob, Terror.class, Terror.DURATION ).object = curUser.id(); count++; affected = mob; } } switch (count) { case 0: GLog.i( "The scroll emits a brilliant flash of red light" ); break; case 1: GLog.i( "The scroll emits a brilliant flash of red light and the " + affected.name + " flees!" ); break; default: GLog.i( "The scroll emits a brilliant flash of red light and the monsters flee!" ); } setKnown(); curUser.spendAndNext( TIME_TO_READ ); } @Override public String desc() { return "A flash of red light will overwhelm all creatures in your field of view with terror, " + "and they will turn and flee. Attacking a fleeing enemy will dispel the effect."; } @Override public int price() { return isKnown() ? 50 * quantity : super.price(); } }