/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.input;
import com.watabou.noosa.Game;
import com.watabou.utils.Signal;
import java.util.ArrayList;
public class KeyEvent {
public int code;
public boolean pressed;
public KeyEvent( int code, boolean pressed ) {
this.code = code;
this.pressed = pressed;
}
// **********************
// *** Static members ***
// **********************
private static Signal keySignal = new Signal<>( true );
public static void addKeyListener( Signal.Listener listener ){
keySignal.add(listener);
}
public static void removeKeyListener( Signal.Listener listener ){
keySignal.remove(listener);
}
public static void clearListeners(){
keySignal.removeAll();
}
//Accumulated key events
private static ArrayList keyEvents = new ArrayList<>();
public static synchronized void addKeyEvent( KeyEvent event ){
keyEvents.add( event );
}
public static synchronized void processKeyEvents(){
if (keyEvents.isEmpty()) {
return;
}
for (KeyEvent k : keyEvents){
if (KeyBindings.getActionForKey(k) == GameAction.LEFT_CLICK){
Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.LEFT, k.pressed);
if (KeyBindings.bindingKey) keySignal.dispatch(k);
} else if (KeyBindings.getActionForKey(k) == GameAction.RIGHT_CLICK){
Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.RIGHT, k.pressed);
if (KeyBindings.bindingKey) keySignal.dispatch(k);
} else if (KeyBindings.getActionForKey(k) == GameAction.MIDDLE_CLICK){
Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.MIDDLE, k.pressed);
if (KeyBindings.bindingKey) keySignal.dispatch(k);
} else {
keySignal.dispatch(k);
}
}
keyEvents.clear();
}
}