/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2024 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.input; import com.watabou.noosa.Game; import com.watabou.utils.Signal; import java.util.ArrayList; public class KeyEvent { public int code; public boolean pressed; public KeyEvent( int code, boolean pressed ) { this.code = code; this.pressed = pressed; } // ********************** // *** Static members *** // ********************** private static Signal keySignal = new Signal<>( true ); public static void addKeyListener( Signal.Listener listener ){ keySignal.add(listener); } public static void removeKeyListener( Signal.Listener listener ){ keySignal.remove(listener); } public static void clearListeners(){ keySignal.removeAll(); } //Accumulated key events private static ArrayList keyEvents = new ArrayList<>(); public static synchronized void addKeyEvent( KeyEvent event ){ keyEvents.add( event ); } public static synchronized void processKeyEvents(){ if (keyEvents.isEmpty()) { return; } for (KeyEvent k : keyEvents){ if (KeyBindings.getActionForKey(k) == GameAction.LEFT_CLICK){ Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.LEFT, k.pressed); if (KeyBindings.bindingKey) keySignal.dispatch(k); } else if (KeyBindings.getActionForKey(k) == GameAction.RIGHT_CLICK){ Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.RIGHT, k.pressed); if (KeyBindings.bindingKey) keySignal.dispatch(k); } else if (KeyBindings.getActionForKey(k) == GameAction.MIDDLE_CLICK){ Game.inputHandler.emulateTouch(ControllerHandler.CONTROLLER_POINTER_ID, PointerEvent.MIDDLE, k.pressed); if (KeyBindings.bindingKey) keySignal.dispatch(k); } else { keySignal.dispatch(k); } } keyEvents.clear(); } }