/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.glwrap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.BufferUtils; import java.nio.IntBuffer; public class Shader { public static final int VERTEX = Gdx.gl.GL_VERTEX_SHADER; public static final int FRAGMENT = Gdx.gl.GL_FRAGMENT_SHADER; private int handle; public Shader( int type ) { handle = Gdx.gl.glCreateShader( type ); } public int handle() { return handle; } public void source( String src ) { Gdx.gl.glShaderSource( handle, src ); } public void compile() { Gdx.gl.glCompileShader( handle ); IntBuffer status = BufferUtils.newIntBuffer(1); Gdx.gl.glGetShaderiv( handle, Gdx.gl.GL_COMPILE_STATUS, status); if (status.get() == Gdx.gl.GL_FALSE) { throw new Error( Gdx.gl.glGetShaderInfoLog( handle ) ); } } public void delete() { Gdx.gl.glDeleteShader( handle ); } public static Shader createCompiled( int type, String src ) { Shader shader = new Shader( type ); shader.source( src ); shader.compile(); return shader; } }