/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Random; public class ToxicGas extends Blob implements Hero.Doom { @Override protected void evolve() { super.evolve(); int levelDamage = 5 + Dungeon.depth * 5; Char ch; for (int i=0; i < LENGTH; i++) { if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) { int damage = (ch.HT + levelDamage) / 40; if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) { damage++; } ch.damage( damage, this ); } } } @Override public void use( BlobEmitter emitter ) { super.use( emitter ); emitter.pour( Speck.factory( Speck.TOXIC ), 0.6f ); } @Override public String tileDesc() { return Messages.get(this, "desc"); } @Override public void onDeath() { Badges.validateDeathFromGas(); Dungeon.fail( ResultDescriptions.GAS ); GLog.n( Messages.get(this, "ondeath") ); } }