actors.blobs.confusiongas.desc=A cloud of confusion gas is swirling here. actors.blobs.fire.desc=A fire is raging here. actors.blobs.foliage.desc=Shafts of light pierce the gloom of the underground garden. actors.blobs.goowarn.desc=Specs of dark energy are swarming here! actors.blobs.paralyticgas.desc=A cloud of paralytic gas is swirling here. actors.blobs.stenchgas.desc=A cloud of fetid stench is swirling here. actors.blobs.toxicgas.desc=A greenish cloud of toxic gas is swirling here. actors.blobs.toxicgas.ondeath=You died from a toxic gas... actors.blobs.venomgas.desc=A cloud of foul acidic venom is swirling here. actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items. actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Take a sip from it to heal your wounds and satisfy hunger. actors.blobs.wateroftransmutation.desc=Power of change radiates from the water of this well. Throw an item into the well to turn it into something else. actors.blobs.web.desc=Everything is covered with a thick web here. actors.hero.hero.leave=One does not simply leave Pixel Dungeon. actors.hero.hero.level_up=level up! actors.hero.hero.new_level=Welcome to level %d! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks. actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power! actors.hero.hero.you_now_have=You now have %s actors.hero.hero.something_else=There is something else here actors.hero.hero.locked_chest=This chest is locked and you don't have matching key actors.hero.hero.locked_door=You don't have a matching key actors.hero.hero.noticed_smth=You noticed something actors.hero.hero.wait=... actors.hero.hero.search=search actors.hero.hero.search_distracted=You can't concentrate, searching takes a while actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep actors.hero.heroclass.warrior=warrior actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength. actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon. actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons. actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten. actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning. actors.hero.heroclass.mage=mage actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand. actors.hero.heroclass.mage_perk2=The Mage's staff can be used as a melee weapon or a more powerful wand. actors.hero.heroclass.mage_perk3=The Mage partially identifies wands after using them. actors.hero.heroclass.mage_perk4=When eaten, any piece of food restores 1 charge for all wands in the inventory. actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are identified from the beginning. actors.hero.heroclass.rogue=rogue actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows. actors.hero.heroclass.rogue_perk2=The Rogue identifies a type of a ring on equipping it. actors.hero.heroclass.rogue_perk3=The Rogue is proficient with light armor, dodging better with excess strength. actors.hero.heroclass.rogue_perk4=The Rogue is more proficient in detecting hidden doors and traps. actors.hero.heroclass.rogue_perk5=The Rogue can go without food longer. actors.hero.heroclass.rogue_perk6=Scrolls of Magic Mapping are identified from the beginning. actors.hero.heroclass.huntress=huntress actors.hero.heroclass.huntress_perk1=The Huntress starts with a unique upgradeable boomerang. actors.hero.heroclass.huntress_perk2=The Huntress is proficient with missile weapons, getting bonus damage from excess strength. actors.hero.heroclass.huntress_perk3=The Huntress is able to recover a single used missile weapon from each enemy. actors.hero.heroclass.huntress_perk4=The Huntress senses neighbouring monsters even if they are hidden behind obstacles. actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from the beginning. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage. actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output. actors.hero.herosubclass.warlock=warlock actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage. actors.hero.herosubclass.battlemage=battlemage actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat. actors.hero.herosubclass.assassin=assassin actors.hero.herosubclass.assassin_desc=When performing a surprise attack, the _Assassin_ inflicts additional damage to his target. actors.hero.herosubclass.freerunner=freerunner actors.hero.herosubclass.freerunner_desc=The _Freerunner_ moves faster when he unencumbered and not starving, if he is invisible, this speed boost is increased. actors.hero.herosubclass.sniper=sniper actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon. actors.hero.herosubclass.warden=warden actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants. items.bags.bag.name=backpack