/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BatSprite;
import com.watabou.utils.Random;
public class Bat extends Mob {
{
spriteClass = BatSprite.class;
HP = HT = 30;
defenseSkill = 15;
baseSpeed = 2f;
EXP = 7;
maxLvl = 15;
flying = true;
loot = new PotionOfHealing();
lootChance = 0.1667f; //by default, see die()
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 6, 12 );
}
@Override
public int attackSkill( Char target ) {
return 16;
}
@Override
public int dr() {
return 4;
}
@Override
public int attackProc( Char enemy, int damage ) {
int reg = Math.min( damage, HT - HP );
if (reg > 0) {
HP += reg;
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
return damage;
}
@Override
public void die( Object cause ){
//sets drop chance
lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count ));
super.die( cause );
}
@Override
protected Item createLoot(){
Dungeon.limitedDrops.batHP.count++;
return super.createLoot();
}
private static final HashSet> RESISTANCES = new HashSet<>();
static {
RESISTANCES.add( Leech.class );
}
@Override
public HashSet> resistances() {
return RESISTANCES;
}
}