/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech; import com.shatteredpixel.shatteredpixeldungeon.sprites.BatSprite; import com.watabou.utils.Random; public class Bat extends Mob { { spriteClass = BatSprite.class; HP = HT = 30; defenseSkill = 15; baseSpeed = 2f; EXP = 7; maxLvl = 15; flying = true; loot = new PotionOfHealing(); lootChance = 0.1667f; //by default, see die() } @Override public int damageRoll() { return Random.NormalIntRange( 6, 12 ); } @Override public int attackSkill( Char target ) { return 16; } @Override public int dr() { return 4; } @Override public int attackProc( Char enemy, int damage ) { int reg = Math.min( damage, HT - HP ); if (reg > 0) { HP += reg; sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); } return damage; } @Override public void die( Object cause ){ //sets drop chance lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count )); super.die( cause ); } @Override protected Item createLoot(){ Dungeon.limitedDrops.batHP.count++; return super.createLoot(); } private static final HashSet> RESISTANCES = new HashSet<>(); static { RESISTANCES.add( Leech.class ); } @Override public HashSet> resistances() { return RESISTANCES; } }