/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite; import com.watabou.utils.Random; import java.util.HashSet; public class FetidRat extends Rat { { spriteClass = FetidRatSprite.class; HP = HT = 20; defenseSkill = 5; EXP = 4; state = WANDERING; properties.add(Property.MINIBOSS); properties.add(Property.DEMONIC); } @Override public int attackSkill( Char target ) { return 12; } @Override public int dr() { return 2; } @Override public int attackProc( Char enemy, int damage ) { if (Random.Int(3) == 0) { Buff.affect(enemy, Ooze.class); } return damage; } @Override public int defenseProc( Char enemy, int damage ) { GameScene.add(Blob.seed(pos, 20, StenchGas.class)); return super.defenseProc(enemy, damage); } @Override public void die( Object cause ) { super.die( cause ); Ghost.Quest.process(); } private static final HashSet> IMMUNITIES = new HashSet<>(); static { IMMUNITIES.add( StenchGas.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }