/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; public class ScrollOfUpgrade extends InventoryScroll { public static final String TXT_LOOKS_BETTER = "your %s certainly looks better now"; { name = "Scroll of Upgrade"; initials = "Up"; inventoryTitle = "Select an item to upgrade"; mode = WndBag.Mode.UPGRADEABLE; bones = true; } @Override protected void onItemSelected( Item item ) { ScrollOfRemoveCurse.uncurse( Dungeon.hero, item ); item.upgrade(); upgrade( curUser ); GLog.p( TXT_LOOKS_BETTER, item.name() ); Badges.validateItemLevelAquired( item ); } public static void upgrade( Hero hero ) { hero.sprite.emitter().start( Speck.factory( Speck.UP ), 0.2f, 3 ); } @Override public String desc() { return "This scroll will upgrade a single item, improving its quality. A wand will " + "increase in power and in number of charges; a weapon will inflict more damage " + "or find its mark more frequently; a suit of armor will deflect additional blows; " + "the effect of a ring on its wearer will intensify. Weapons and armor will also " + "require less strength to use, and any curses on the item will be lifted."; } }