/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Bundle; import com.watabou.utils.PointF; import com.watabou.utils.Random; public class Bleeding extends Buff { protected int level; private static final String LEVEL = "level"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( LEVEL, level ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); level = bundle.getInt( LEVEL ); } public void set( int level ) { this.level = level; }; @Override public int icon() { return BuffIndicator.BLEEDING; } @Override public String toString() { return "Bleeding"; } @Override public boolean act() { if (target.isAlive()) { if ((level = Random.Int( level / 2, level )) > 0) { target.damage( level, this ); if (target.sprite.visible) { Splash.at( target.sprite.center(), -PointF.PI / 2, PointF.PI / 6, target.sprite.blood(), Math.min( 10 * level / target.HT, 10 ) ); } if (target == Dungeon.hero && !target.isAlive()) { Dungeon.fail( ResultDescriptions.BLEEDING ); GLog.n( "You bled to death..." ); } spend( TICK ); } else { detach(); } } else { detach(); } return true; } }