/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon; import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar; import com.watabou.noosa.Camera; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class DM300 extends Mob { { name = "DM-300"; spriteClass = DM300Sprite.class; HP = HT = 200; EXP = 30; defenseSkill = 18; loot = new CapeOfThorns().identify(); lootChance = 0.333f; } @Override public int damageRoll() { return Random.NormalIntRange( 18, 24 ); } @Override public int attackSkill( Char target ) { return 28; } @Override public int dr() { return 10; } @Override public boolean act() { GameScene.add( Blob.seed( pos, 30, ToxicGas.class ) ); return super.act(); } @Override public void move( int step ) { super.move( step ); if (Dungeon.level.map[step] == Terrain.INACTIVE_TRAP && HP < HT) { HP += Random.Int( 1, HT - HP ); sprite.emitter().burst( ElmoParticle.FACTORY, 5 ); if (Dungeon.visible[step] && Dungeon.hero.isAlive()) { GLog.n( "DM-300 repairs itself!" ); } } int[] cells = { step-1, step+1, step-Level.WIDTH, step+Level.WIDTH, step-1-Level.WIDTH, step-1+Level.WIDTH, step+1-Level.WIDTH, step+1+Level.WIDTH }; int cell = cells[Random.Int( cells.length )]; if (Dungeon.visible[cell]) { CellEmitter.get( cell ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 ); Camera.main.shake( 3, 0.7f ); Sample.INSTANCE.play( Assets.SND_ROCKS ); if (Level.water[cell]) { GameScene.ripple( cell ); } else if (Dungeon.level.map[cell] == Terrain.EMPTY) { Level.set( cell, Terrain.EMPTY_DECO ); GameScene.updateMap( cell ); } } Char ch = Actor.findChar( cell ); if (ch != null && ch != this) { Buff.prolong( ch, Paralysis.class, 2 ); } } @Override public void damage(int dmg, Object src) { super.damage(dmg, src); LockedFloor lock = Dungeon.hero.buff(LockedFloor.class); if (lock != null && !immunities().contains(src.getClass())) lock.addTime(dmg*1.5f); } @Override public void die( Object cause ) { super.die( cause ); GameScene.bossSlain(); Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop(); Badges.validateBossSlain(); LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class); if (beacon != null) { beacon.upgrade(); GLog.p("Your beacon grows stronger!"); } yell( "Mission failed. Shutting down." ); } @Override public void notice() { super.notice(); BossHealthBar.assignBoss(this); yell( "Unauthorised personnel detected." ); } @Override public String description() { return "This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with " + "golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar " + "machines were typically used for construction and mining, and in some cases, for city defense."; } private static final HashSet> RESISTANCES = new HashSet>(); static { RESISTANCES.add( Death.class ); RESISTANCES.add( ScrollOfPsionicBlast.class ); } @Override public HashSet> resistances() { return RESISTANCES; } private static final HashSet> IMMUNITIES = new HashSet>(); static { IMMUNITIES.add( ToxicGas.class ); IMMUNITIES.add( Terror.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); BossHealthBar.assignBoss(this); } }