/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Fire; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.sprites.ElementalSprite; import com.watabou.utils.Random; public class Elemental extends Mob { { name = "fire elemental"; spriteClass = ElementalSprite.class; HP = HT = 65; defenseSkill = 20; EXP = 10; maxLvl = 20; flying = true; loot = new PotionOfLiquidFlame(); lootChance = 0.1f; } @Override public int damageRoll() { return Random.NormalIntRange( 16, 20 ); } @Override public int attackSkill( Char target ) { return 25; } @Override public int dr() { return 5; } @Override public int attackProc( Char enemy, int damage ) { if (Random.Int( 2 ) == 0) { Buff.affect( enemy, Burning.class ).reignite( enemy ); } return damage; } @Override public void add( Buff buff ) { if (buff instanceof Burning) { if (HP < HT) { HP++; sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); } } else if (buff instanceof Frost || buff instanceof Chill) { if (Level.water[this.pos]) damage( Random.NormalIntRange( HT / 2, HT ), buff ); else damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff ); } else { super.add( buff ); } } @Override public String description() { return "Wandering fire elementals are a byproduct of summoning greater entities. " + "They are too chaotic in their nature to be controlled by even the most powerful demonologist."; } private static final HashSet> IMMUNITIES = new HashSet>(); static { IMMUNITIES.add( Burning.class ); IMMUNITIES.add( Fire.class ); IMMUNITIES.add( WandOfFireblast.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }