/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class Tamahawk extends MissileWeapon { { name = "tomahawk"; image = ItemSpriteSheet.TOMAHAWK; STR = 17; } @Override public int min() { return 4; } @Override public int max() { return 20; } public Tamahawk() { this( 1 ); } public Tamahawk( int number ) { super(); quantity = number; } @Override public void proc( Char attacker, Char defender, int damage ) { super.proc( attacker, defender, damage ); Buff.affect( defender, Bleeding.class ).set( damage ); } @Override public String desc() { return "This throwing axe is not that heavy, but it still " + "requires significant strength to be used effectively."; } @Override public Item random() { quantity = Random.Int( 5, 12 ); return this; } @Override public int price() { return 15 * quantity; } }