/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; public class WeakeningTrap extends Trap{ { name = "Weakening trap"; color = TrapSprite.GREEN; shape = TrapSprite.WAVES; } @Override public void activate() { if (Dungeon.visible[ pos ]){ CellEmitter.get(pos).burst(ShadowParticle.UP, 5); } Char ch = Actor.findChar( pos ); if (ch == Dungeon.hero){ Buff.prolong( ch, Weakness.class, Weakness.duration(ch)*2f); } else if (ch != null) { Buff.prolong( ch, Slow.class, Slow.duration(ch)); } } @Override public String desc() { return "Dark magic in this trap sucks the energy out of anything that comes into contact with it."; } }