/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class ScrollOfRage extends Scroll { { name = "Scroll of Rage"; initials = "Ra"; } @Override protected void doRead() { for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) { mob.beckon( curUser.pos ); if (Level.fieldOfView[mob.pos]) { Buff.prolong(mob, Amok.class, 5f); } } for (Heap heap : Dungeon.level.heaps.values()) { if (heap.type == Heap.Type.MIMIC) { Mimic m = Mimic.spawnAt( heap.pos, heap.items ); if (m != null) { m.beckon( curUser.pos ); heap.destroy(); } } } GLog.w( "The scroll emits an enraging roar that echoes throughout the dungeon!" ); setKnown(); curUser.sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.3f, 3 ); Sample.INSTANCE.play( Assets.SND_CHALLENGE ); Invisibility.dispel(); curUser.spendAndNext( TIME_TO_READ ); } @Override public String desc() { return "When read aloud, this scroll will unleash a great roar " + "that draws all enemies to the reader, and enrages nearby ones."; } }