/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat; import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Burning extends Buff implements Hero.Doom { private static final String TXT_BURNS_UP = "%s burns up!"; private static final String TXT_BURNED_TO_DEATH = "You burned to death..."; private static final float DURATION = 8f; private float left; private static final String LEFT = "left"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( LEFT, left ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); left = bundle.getFloat( LEFT ); } @Override public boolean act() { if (target.isAlive()) { if (target instanceof Hero) { Buff.prolong( target, Light.class, TICK * 1.01f ); } target.damage( Random.Int( 1, 5 ), this ); if (target instanceof Hero) { Item item = ((Hero)target).belongings.randomUnequipped(); if (item instanceof Scroll) { item = item.detach( ((Hero)target).belongings.backpack ); GLog.w( TXT_BURNS_UP, item.toString() ); Heap.burnFX( target.pos ); } else if (item instanceof MysteryMeat) { item = item.detach( ((Hero)target).belongings.backpack ); ChargrilledMeat steak = new ChargrilledMeat(); if (!steak.collect( ((Hero)target).belongings.backpack )) { Dungeon.level.drop( steak, target.pos ).sprite.drop(); } GLog.w( TXT_BURNS_UP, item.toString() ); Heap.burnFX( target.pos ); } } else if (target instanceof Thief && ((Thief)target).item instanceof Scroll) { ((Thief)target).item = null; target.sprite.emitter().burst( ElmoParticle.FACTORY, 6 ); } } else { detach(); } if (Level.flamable[target.pos]) { GameScene.add( Blob.seed( target.pos, 4, Fire.class ) ); } spend( TICK ); left -= TICK; if (left <= 0 || Random.Float() > (2 + (float)target.HP / target.HT) / 3 || (Level.water[target.pos] && !target.flying)) { detach(); } return true; } public void reignite( Char ch ) { left = duration( ch ); } @Override public int icon() { return BuffIndicator.FIRE; } @Override public String toString() { return "Burning"; } public static float duration( Char ch ) { Resistance r = ch.buff( Resistance.class ); return r != null ? r.durationFactor() * DURATION : DURATION; } @Override public void onDeath() { Badges.validateDeathFromFire(); Dungeon.fail( Utils.format( ResultDescriptions.BURNING, Dungeon.depth ) ); GLog.n( TXT_BURNED_TO_DEATH ); } }