/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; public class ArmorKit extends Item { private static final String TXT_SELECT_ARMOR = "Select an armor to upgrade"; private static final String TXT_UPGRADED = "you applied the armor kit to upgrade your %s"; private static final float TIME_TO_UPGRADE = 2; private static final String AC_APPLY = "APPLY"; { name = "armor kit"; image = ItemSpriteSheet.KIT; unique = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_APPLY ); return actions; } @Override public void execute( Hero hero, String action ) { if (action == AC_APPLY) { curUser = hero; GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR ); } else { super.execute( hero, action ); } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } private void upgrade( Armor armor ) { detach( curUser.belongings.backpack ); curUser.sprite.centerEmitter().start( Speck.factory( Speck.KIT ), 0.05f, 10 ); curUser.spend( TIME_TO_UPGRADE ); curUser.busy(); GLog.w( TXT_UPGRADED, armor.name() ); ClassArmor classArmor = ClassArmor.upgrade( curUser, armor ); if (curUser.belongings.armor == armor) { curUser.belongings.armor = classArmor; ((HeroSprite)curUser.sprite).updateArmor(); } else { armor.detach( curUser.belongings.backpack ); classArmor.collect( curUser.belongings.backpack ); } curUser.sprite.operate( curUser.pos ); Sample.INSTANCE.play( Assets.SND_EVOKE ); } @Override public String info() { return "Using this kit of small tools and materials anybody can transform any armor into an \"epic armor\", " + "which will keep all properties of the original armor, but will also provide its wearer a special ability " + "depending on his class. No skills in tailoring, leatherworking or blacksmithing are required."; } private final WndBag.Listener itemSelector = new WndBag.Listener() { @Override public void onSelect( Item item ) { if (item != null) { ArmorKit.this.upgrade( (Armor)item ); } } }; }