/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Journal; import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle; import com.shatteredpixel.shatteredpixeldungeon.items.DewVial; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class WaterOfHealth extends WellWater { private static final String TXT_PROCCED = "As you take a sip, you feel your wounds heal completely."; @Override protected boolean affectHero( Hero hero ) { Sample.INSTANCE.play( Assets.SND_DRINK ); PotionOfHealing.heal( hero ); hero.belongings.uncurseEquipped(); ((Hunger)hero.buff( Hunger.class )).satisfy( Hunger.STARVING ); CellEmitter.get( pos ).start( ShaftParticle.FACTORY, 0.2f, 3 ); Dungeon.hero.interrupt(); GLog.p( TXT_PROCCED ); Journal.remove( Feature.WELL_OF_HEALTH ); return true; } @Override protected Item affectItem( Item item ) { if (item instanceof DewVial && !((DewVial)item).isFull()) { ((DewVial)item).fill(); Journal.remove( Feature.WELL_OF_HEALTH ); return item; } return null; } @Override public void use( BlobEmitter emitter ) { super.use( emitter ); emitter.start( Speck.factory( Speck.HEALING ), 0.5f, 0 ); } @Override public String tileDesc() { return "Power of health radiates from the water of this well. " + "Take a sip from it to heal your wounds and satisfy hunger."; } }