/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.watabou.noosa.audio.Sample; import com.watabou.noosa.tweeners.AlphaTweener; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee; import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Honeypot extends Item { public static final String AC_SHATTER = "SHATTER"; { name = "honeypot"; image = ItemSpriteSheet.HONEYPOT; defaultAction = AC_THROW; stackable = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_SHATTER ); return actions; } @Override public void execute( final Hero hero, String action ) { if (action.equals( AC_SHATTER )) { hero.sprite.zap( hero.pos ); detach( hero.belongings.backpack ); shatter( hero, hero.pos ).collect(); hero.next(); } else { super.execute( hero, action ); } } @Override protected void onThrow( int cell ) { if (Level.pit[cell]) { super.onThrow( cell ); } else { Dungeon.level.drop(shatter( null, cell ), cell); } } public Item shatter( Char owner, int pos ) { if (Dungeon.visible[pos]) { Sample.INSTANCE.play( Assets.SND_SHATTER ); Splash.at( pos, 0xffd500, 5 ); } int newPos = pos; if (Actor.findChar( pos ) != null) { ArrayList candidates = new ArrayList(); boolean[] passable = Level.passable; for (int n : Level.NEIGHBOURS4) { int c = pos + n; if (passable[c] && Actor.findChar( c ) == null) { candidates.add( c ); } } newPos = candidates.size() > 0 ? Random.element( candidates ) : -1; } if (newPos != -1) { Bee bee = new Bee(); bee.spawn( Dungeon.depth ); bee.setPotInfo( pos, owner ); bee.HP = bee.HT; bee.pos = newPos; GameScene.add( bee ); Actor.addDelayed( new Pushing( bee, pos, newPos ), -1f ); bee.sprite.alpha( 0 ); bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) ); Sample.INSTANCE.play( Assets.SND_BEE ); return new ShatteredPot().setBee( bee ); } else { return this; } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public int price() { return 30 * quantity; } @Override public String info() { return "This large honeypot is only really lined with honey, instead it houses a giant bee! " + "These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? " + "The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it."; } //The bee's broken 'home', all this item does is let its bee know where it is, and who owns it (if anyone). public static class ShatteredPot extends Item { { name = "shattered honeypot"; image = ItemSpriteSheet.SHATTPOT; stackable = false; } private int myBee; private int beeDepth; public Item setBee(Char bee){ myBee = bee.id(); beeDepth = Dungeon.depth; return this; } @Override public boolean doPickUp(Hero hero) { if ( super.doPickUp(hero) ){ setHolder( hero ); return true; }else return false; } @Override public void doDrop(Hero hero) { super.doDrop(hero); updateBee( hero.pos, null ); } @Override protected void onThrow(int cell) { super.onThrow(cell); updateBee( cell, null ); } public void setHolder(Char holder){ updateBee(holder.pos, holder ); } public void goAway(){ updateBee( -1, null); } private void updateBee( int cell, Char holder){ //important, as ids are not unique between depths. if (Dungeon.depth != beeDepth) return; Bee bee = (Bee)Actor.findById( myBee ); if (bee != null) bee.setPotInfo( cell, holder ); } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public String info() { String info = "The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart."; if (Actor.findById( myBee ) != null) info += "\n\nDespite its broken state, the bee still seems quite fond of the pot, and is understandably quite mad."; else info += "\n\nNow that its bee is gone, you can't think of a use for this wad of broken clay and drying honey."; return info; } private static final String MYBEE = "mybee"; private static final String BEEDEPTH = "beedepth"; @Override public void storeInBundle(Bundle bundle) { super.storeInBundle(bundle); bundle.put( MYBEE, myBee ); bundle.put( BEEDEPTH, beeDepth ); } @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); myBee = bundle.getInt( MYBEE ); beeDepth = bundle.getInt( BEEDEPTH ); } } }