/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLES20; import com.watabou.noosa.Game; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.Halo; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.watabou.utils.PointF; public class WandmakerSprite extends MobSprite { private Shield shield; public WandmakerSprite() { super(); texture( Assets.MAKER ); TextureFilm frames = new TextureFilm( texture, 12, 14 ); idle = new Animation( 10, true ); idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 2, 1 ); run = new Animation( 20, true ); run.frames( frames, 0 ); die = new Animation( 20, false ); die.frames( frames, 0 ); play( idle ); } @Override public void link( Char ch ) { super.link( ch ); if (shield == null) { parent.add( shield = new Shield() ); } } @Override public void die() { super.die(); if (shield != null) { shield.putOut(); } emitter().start( ElmoParticle.FACTORY, 0.03f, 60 ); } public class Shield extends Halo { private float phase; public Shield() { super( 14, 0xBBAACC, 1f ); am = -1; aa = +1; phase = 1; } @Override public void update() { super.update(); if (phase < 1) { if ((phase -= Game.elapsed) <= 0) { killAndErase(); } else { scale.set( (2 - phase) * radius / RADIUS ); am = phase * (-1); aa = phase * (+1); } } if (visible = WandmakerSprite.this.visible) { PointF p = WandmakerSprite.this.center(); point(p.x, p.y ); } } @Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); } public void putOut() { phase = 0.999f; } } }