/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.BArray; import com.watabou.utils.Callback; import com.watabou.utils.PathFinder; import com.watabou.utils.Random; public class WandOfFlock extends Wand { { name = "Wand of Flock"; } @Override protected void onZap( Ballistica bolt ) { int level = level(); int n = level + 2; //TODO: don't care about this atm as this wand is marked for death, should correct this logic if I end up keeping it /** if (Actor.findChar( cell ) != null && Ballistica.distance > 2) { cell = Ballistica.trace[Ballistica.distance - 2]; }*/ boolean[] passable = BArray.or( Level.passable, Level.avoid, null ); for (Actor actor : Actor.all()) { if (actor instanceof Char) { passable[((Char)actor).pos] = false; } } int cell = bolt.collisionPos; PathFinder.buildDistanceMap( cell, passable, n ); int dist = 0; if (Actor.findChar( cell ) != null) { PathFinder.distance[cell] = Integer.MAX_VALUE; dist = 1; } float lifespan = level + 3; sheepLabel: for (int i=0; i < n; i++) { do { for (int j=0; j < Level.LENGTH; j++) { if (PathFinder.distance[j] == dist) { Sheep sheep = new Sheep(); sheep.lifespan = lifespan; sheep.pos = j; GameScene.add( sheep ); Dungeon.level.mobPress( sheep ); CellEmitter.get( j ).burst( Speck.factory( Speck.WOOL ), 4 ); PathFinder.distance[j] = Integer.MAX_VALUE; continue sheepLabel; } } dist++; } while (dist < n); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { } protected void fx( int cell, Callback callback ) { MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "A flick of this wand summons a flock of magic sheep, creating temporary impenetrable obstacle."; } public static class Sheep extends NPC { private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."}; { name = "sheep"; spriteClass = SheepSprite.class; } public float lifespan; private boolean initialized = false; @Override protected boolean act() { if (initialized) { HP = 0; destroy(); sprite.die(); } else { initialized = true; spend( lifespan + Random.Float( 2 ) ); } return true; } @Override public void damage( int dmg, Object src ) { } @Override public String description() { return "This is a magic sheep. What's so magical about it? You can't kill it. " + "It will stand there until it magcially fades away, all the while chewing cud with a blank stare."; } @Override public void interact() { yell( Random.element( QUOTES ) ); } } }