/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Callback; public class WandOfTeleportation extends Wand { { name = "Wand of Teleportation"; } @Override protected void onZap( Ballistica bolt ) { Char ch = Actor.findChar( bolt.collisionPos ); if (ch == curUser) { ScrollOfTeleportation.teleportHero( curUser ); } else if (ch != null && !(ch instanceof NPC)) { int count = 10; int pos; do { pos = Dungeon.level.randomRespawnCell(); if (count-- <= 0) { break; } } while (pos == -1); if (pos == -1) { GLog.w( ScrollOfTeleportation.TXT_NO_TELEPORT ); } else { ch.pos = pos; ch.sprite.place( ch.pos ); ch.sprite.visible = Dungeon.visible[pos]; GLog.i( curUser.name + " teleported " + ch.name + " to somewhere" ); } } else { GLog.i( "nothing happened" ); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { } @Override protected void fx( Ballistica bolt, Callback callback ) { MagicMissile.coldLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "A blast from this wand will teleport a creature against " + "its will to a random place on the current level."; } }