/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Awareness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import java.util.ArrayList; public class TalismanOfForesight extends Artifact { { name = "Talisman of Foresight"; image = ItemSpriteSheet.ARTIFACT_TALISMAN; level = 0; exp = 0; levelCap = 10; charge = 0; partialCharge = 0; chargeCap = 100; defaultAction = AC_SCRY; } public static final String AC_SCRY = "SCRY"; @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); if (isEquipped( hero ) && charge == chargeCap && !cursed) actions.add(AC_SCRY); return actions; } @Override public void execute( Hero hero, String action ) { super.execute(hero, action); if (action.equals(AC_SCRY)){ if (!isEquipped(hero)) GLog.i("You need to equip your talisman to do that."); else if (charge != chargeCap) GLog.i("Your talisman isn't full charged yet."); else { hero.sprite.operate(hero.pos); hero.busy(); Sample.INSTANCE.play(Assets.SND_BEACON); charge = 0; for (int i = 0; i < Level.LENGTH; i++) { int terr = Dungeon.level.map[i]; if ((Terrain.flags[terr] & Terrain.SECRET) != 0) { GameScene.updateMap(i); if (Dungeon.visible[i]) { GameScene.discoverTile(i, terr); } } } GLog.p("The Talisman floods your mind with knowledge about the current floor."); Buff.affect(hero, Awareness.class, Awareness.DURATION); Dungeon.observe(); } } } @Override protected ArtifactBuff passiveBuff() { return new Foresight(); } @Override public String desc() { String desc = "A smooth stone, almost too big for your pocket or hand, with strange engravings on it. " + "You feel like it's watching you, assessing your every move."; if ( isEquipped( Dungeon.hero ) ){ if (!cursed) { desc += "\n\nWhen you hold the talisman you feel like your senses are heightened."; if (charge == chargeCap) desc += "\n\nThe talisman is radiating energy, prodding at your mind. You wonder what would " + "happen if you let it in."; } else { desc += "\n\nThe cursed talisman is intently staring into you, making it impossible to concentrate."; } } return desc; } public class Foresight extends ArtifactBuff{ private int warn = 0; @Override public boolean act() { spend( TICK ); boolean smthFound = false; int distance = 3; int cx = target.pos % Level.WIDTH; int cy = target.pos / Level.WIDTH; int ax = cx - distance; if (ax < 0) { ax = 0; } int bx = cx + distance; if (bx >= Level.WIDTH) { bx = Level.WIDTH - 1; } int ay = cy - distance; if (ay < 0) { ay = 0; } int by = cy + distance; if (by >= Level.HEIGHT) { by = Level.HEIGHT - 1; } for (int y = ay; y <= by; y++) { for (int x = ax, p = ax + y * Level.WIDTH; x <= bx; x++, p++) { if (Dungeon.visible[p] && Level.secret[p] && Dungeon.level.map[p] != Terrain.SECRET_DOOR) smthFound = true; } } if (smthFound && !cursed){ if (warn == 0){ GLog.w("You feel uneasy."); if (target instanceof Hero){ ((Hero)target).interrupt(); } } warn = 3; } else { if (warn > 0){ warn --; } } BuffIndicator.refreshHero(); //fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10. LockedFloor lock = target.buff(LockedFloor.class); if (charge < chargeCap && !cursed && (lock == null || lock.regenOn())) { partialCharge += 0.04+(level*0.006); if (partialCharge > 1 && charge < chargeCap) { partialCharge--; charge++; } else if (charge >= chargeCap) { partialCharge = 0; GLog.p("Your Talisman is fully charged!"); } } return true; } public void charge(){ charge = Math.min(charge+(2+(level/3)), chargeCap); exp++; if (exp >= 4 && level < levelCap) { upgrade(); GLog.p("Your Talisman grows stronger!"); exp -= 4; } } @Override public String toString() { return "Foresight"; } @Override public String desc() { return "You feel very nervous, as if there is nearby unseen danger."; } @Override public int icon() { if (warn == 0) return BuffIndicator.NONE; else return BuffIndicator.FORESIGHT; } } }