/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class WandOfMagicMissile extends Wand { { name = "Wand of Magic Missile"; image = ItemSpriteSheet.WAND_MAGIC_MISSILE; } @Override protected void onZap( Ballistica bolt ) { Char ch = Actor.findChar( bolt.collisionPos ); if (ch != null) { int level = level(); processSoulMark(ch, chargesPerCast()); ch.damage(Random.NormalIntRange(4 , 6 + level * 2), this); ch.sprite.burst(0xFFFFFFFF, level / 2 + 2); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { //gain 1 turn of recharging buff per level of the wand. if (level > 0) { Buff.prolong( attacker, ScrollOfRecharging.Recharging.class, (float)staff.level); SpellSprite.show(attacker, SpellSprite.CHARGE); } } protected int initialCharges() { return 3; } @Override public String desc() { return "This wand launches missiles of pure magical energy, dealing moderate damage to a target creature."; } }