/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc; import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact; import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; import java.util.ArrayList; import java.util.Collections; public class CursingTrap extends Trap { { color = TrapSprite.VIOLET; shape = TrapSprite.WAVES; } @Override public void activate() { if (Dungeon.visible[ pos ]) { CellEmitter.get(pos).burst(ShadowParticle.UP, 5); Sample.INSTANCE.play(Assets.SND_CURSED); } Heap heap = Dungeon.level.heaps.get( pos ); if (heap != null){ for (Item item : heap.items){ if (item.isUpgradable()) curse(item); } } if (Dungeon.hero.pos == pos){ curse(Dungeon.hero); } } public static void curse(Hero hero){ //items the trap wants to curse because it will create a more negative effect ArrayList priorityCurse = new ArrayList<>(); //items the trap can curse if nothing else is available. ArrayList canCurse = new ArrayList<>(); KindOfWeapon weapon = hero.belongings.weapon; if (weapon instanceof Weapon && !weapon.cursed){ if (((Weapon) weapon).enchantment == null) priorityCurse.add(weapon); else canCurse.add(weapon); } Armor armor = hero.belongings.armor; if (!armor.cursed){ if (armor.glyph == null) priorityCurse.add(armor); else canCurse.add(armor); } KindofMisc misc1 = hero.belongings.misc1; if (misc1 instanceof Artifact){ priorityCurse.add(misc1); } else if (misc1 instanceof Ring){ canCurse.add(misc1); } KindofMisc misc2 = hero.belongings.misc2; if (misc2 instanceof Artifact){ priorityCurse.add(misc2); } else if (misc2 instanceof Ring){ canCurse.add(misc2); } Collections.shuffle(priorityCurse); Collections.shuffle(canCurse); int numCurses = Random.Int(3) == 0 ? 1 : 2; for (int i = 0; i < numCurses; i++){ if (!priorityCurse.isEmpty()){ curse(priorityCurse.remove(0)); } else if (!canCurse.isEmpty()){ curse(canCurse.remove(0)); } } EquipableItem.equipCursed(hero); GLog.n( Messages.get(CursingTrap.class, "curse") ); } private static void curse(Item item){ item.cursed = item.cursedKnown = true; if (item instanceof Weapon){ Weapon w = (Weapon) item; if (w.enchantment == null){ w.enchantment = Weapon.Enchantment.randomCurse(); } } if (item instanceof Armor){ Armor a = (Armor) item; if (a.glyph == null){ a.glyph = Armor.Glyph.randomCurse(); } } } }